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Muhammad Abdul Moeed
Muhammad Abdul Moeed
3D Artist
Hamburg, Germany

Summary

3D Artist and Unreal Engine Specialist focused on environment and character design. Passionate about crafting immersive, detail rich worlds with strong artistic vision. I also have a working knowledge of motion graphics and UI/UX design to complement creative projects.

Skills

3D Modeling3D Sculpting3D Visualization3D AnimationMotion GraphicsUV MappingUI DesignUX DesignProject ManagementTexturing

Software proficiency

Blender
Blender
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Unreal Engine
Unreal Engine
After Effects
After Effects
Illustrator
Illustrator
Figma
Figma
Photoshop
Photoshop
Procreate
Procreate
Materialize
Materialize

Productions

    • Movie
      Heera One in a Million
    • Year
      2028
    • Role
      Unreal Artist
    • Company
      Sky Spin Studio

Experience

  • Unreal Artist at Narsun Studio
    Lahore, PK
    September 2024 - October 2025

    - Worked as an Unreal Environment artist to deal with inhouse and client based projects.

    - Improved the Unreal 360 render pipeline and aesthetics for interior renders.

    - Implemented a fully optimized pipeline to generate real-time suburbs, resulting in environments specifically configured for cinematic sequences and gameplay.

  • Teaching Associate at Beaconhouse National University
    Lahore, PK
    September 2024 - June 2025

    - Designed and co-taught a course with a former mentor called ‘Character Craft’. Aimed to not only teach the technical but core fundamentals of character design and digital sculpting.

    - Collaborated with an Erasmus Mundus Graduate to design and assist with teaching a 3D basics and environment design course, aiming to foster student self-learning.

  • Unreal Artist at SkySpin Studios
    Lahore, PK
    July 2023 - December 2023

    - Worked on Pakistan's 6th animated film at the time called ‘Heera’.

    - Modeled assets to fix and seamlessly blend the world of the Movie.

    - Worked on the cinematography and the lighting for the final shots of the movie

  • Lead Artist at Slapp Studio
    Lahore
    August 2022 - November 2023

    I manage a small team of five here at Slapp Productions. I specialize here in creating Roblox games with low poly and optimized models, characters, and environments. I started working here right after I was done with my second year of university onto my third.

  • Junior Animator at Allrnd
    Lahore, Pakistan
    March 2022 - April 2022

    As a Junior Animator, I created four 2-minute storytelling motion graphics per week. Due to the time crunch, the quality of the work was compromised and it was hard to manage a full-time job with university. Which is why I decided to leave, although it was a valuable experience to have for a second year university student.