3D Artist and Unreal Engine Specialist focused on environment and character design. Passionate about crafting immersive, detail rich worlds with strong artistic vision. I also have a working knowledge of motion graphics and UI/UX design to complement creative projects.
- Worked as an Unreal Environment artist to deal with inhouse and client based projects.
- Improved the Unreal 360 render pipeline and aesthetics for interior renders.
- Implemented a fully optimized pipeline to generate real-time suburbs, resulting in environments specifically configured for cinematic sequences and gameplay.
- Designed and co-taught a course with a former mentor called ‘Character Craft’. Aimed to not only teach the technical but core fundamentals of character design and digital sculpting.
- Collaborated with an Erasmus Mundus Graduate to design and assist with teaching a 3D basics and environment design course, aiming to foster student self-learning.
- Worked on Pakistan's 6th animated film at the time called ‘Heera’.
- Modeled assets to fix and seamlessly blend the world of the Movie.
- Worked on the cinematography and the lighting for the final shots of the movie
I manage a small team of five here at Slapp Productions. I specialize here in creating Roblox games with low poly and optimized models, characters, and environments. I started working here right after I was done with my second year of university onto my third.
As a Junior Animator, I created four 2-minute storytelling motion graphics per week. Due to the time crunch, the quality of the work was compromised and it was hard to manage a full-time job with university. Which is why I decided to leave, although it was a valuable experience to have for a second year university student.